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Additional Information

Name Mortal box
Publisher ellifadd
Format File
Rating 4.20 / 5 ( 1799 votes )
Update (10 days ago)







Hunt: Showdown is an online cooperative game that pits you against others using the turn-based combat and interactive hunting systems of Homefront and The Gallows. With powerful weapons and equipment at your disposal, you must work as a team to survive the deadliest of terrains and hostile environments. Key Features: Online Co-op: Play with your friends over shared servers, or be the lone wolf and complete your objective and be the last one standing against an opponent. Turn-based Combat: Classic turn-based combat in a new class of wolf. Traditional mobiles have you line up your shots, then they line up theirs before you fire at them. Hunt: Showdown moves away from this system of waltzing and instead it causes the monsters to approach you, allowing you to adjust your shots accordingly. Live Updates: So much of hunting is about the preparation, and how you make your base camp before a hunt. In Hunt: Showdown, this includes your base camp, skills, equipment, and even maps which are all updated as the map you are hunting grows populated with monsters. Raise The Dead: Gain a temporary suspension that forces a mob to take damage to one of their chosen targets. This can be used to make the mobs hunt you down, or for other ways to manipulate the state of the field. Tactical Maps: A 3D, environment-based map that shows the layout of the area and is updated in real time to show your progress. New Style Combat: Hunt: Showdown is a new breed of wolf, and its combat is a little different than what you’re used to. The lines between combat and hunting will blur as you work together and fight against enemies instead of tracking them down. Hunt the Monster: Have a match-made map and spawn aligned with your opponents. If they make mistakes, attack them. Feel the rush of splitting a monster’s head from its body, and the sheer satisfaction of being the first to find a body. Hunt and Fight: Survive with your team and slaughter any who stand in your way. There are no fair fights in Hunt, but there will be no mercy shown when you hunt. Merciless: Hunt: Showdown is unforgiving, and a good amount of damage can be done in a single round of combat. If you make a mistake, your partner may get revenge when you find their resting body. A good team does not sleep. Explore the Frontier: Explore the Frontier (Updated 9/11/20)


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  • A simple yet addictive game
  • Excellent graphic in HD quality
  • Multiplayer that you can add yourself and your friends
  • A competitive and addictive game
  • A modern and inspired game based on the great memories of playing classic arcade games as a kid
  • Offering unlimited time
  • Great game to disconnect yourself from reality and spend unforgettable hours in front of TV
  • A game that will keep you entertained until the end
  • Your friends will be hooked by the game’s simplicity and addictive gameplay
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    © 2013 Martin George

    TORA!Tora!Tora! is a classic arcade game that lets you enjoy what children play to get away from the reality.


    Nothing compares the nostalgia that Tetris has brought to us. We are used to playing it every once in a while, but this fact is due to the lack of time that we have.

    But this is for them to accept their tetris and to skip school to get from his house to play it.


    The object of the game is to move all tetrominos to the bottom of the board. Tetrominos of equal size move only vertically or horizontally, but not diagonally. For each tetromino that arrives to the bottom, a new level will be released. Tetrominos that exceed four blocks in each


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    Three varieties of dolls (vampire, zombie and ghost) are created randomly. You need to find each one in order to save the small town. Enchanted dolls bring happiness and prosperity to the city. When the dolls disappear, the town becomes a gloomy place full of monsters. About Dodo Studio Dodo Studio is a small independent video game studio based in West Bohemia in the Czech Republic. Dodo Studio is a small studio founded by Jan Sokol and his wife, Tereza. Its first work was a visual novel “Backtrack”, which was successfully released on Xbox Live Indie Games. It was followed by “Invitapocalypse” and “BioShock: The Last Address” on iPhone and iPad, and “PulseTube” on Google Play, and now the next project “Soer Dolls” will be released on a bunch of platforms. Their next project is a game called “GeoGuide” is scheduled to be released in Q3 2015. As we are small studio, we wanted to release only free games, and therefore we try to release them on as many platforms as possible. Thus, Soer Dolls will be released on Windows PC, Linux, Mac OS, Playstation 4, Xbox One and Google Play! So, your request for a Windows version of Soer Dolls was answered. You can now download the Windows version of the game from this page! Or you can continue your game on Windows from the original website and from our Game Store page. Please note that we only release games that are already finished. What is Dreams of a Dead Game? Dreams of a Dead Game is a campaign to promote Indie video games. Over the past few years, the number of free games available on the web has grown exponentially. However, the majority of these games are made by one-man companies that don’t have the financial means to properly support their game. We try to help these talented individuals and their games. So with your help, we can make Dreams of a Dead Games a reality! Click on the text below, if you are willing to donate something to help Dreams of a Dead Games become a reality. Or just share this game with your friends, so they can help as well. You never know, your generosity may bring a smile to a talented indie developer. Steam:   c9d1549cdd


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    1. The game is a space combat board game. Players (or an AI player) have to build a deck of 8 characters, each of which is made up of 8 powers called “”Artifacts”” that can be ordered in the deck from 1 to 3 times. Power equal to 4+ is needed for each Artifact in the deck to be able to be played. Artifacts are very limited, they are not rare. They are just not available. Before a player orders an Artifact, they need to build up their Power Particles so that their character can draw from the Artifacts deck. Artifacts are played in two ways: if there are Power Particles left after executing the Artifacts order, they must be multiplied so they will be used according to their effect. If there are no Power Particles left, they remain on the board as they were initially ordered. Some Artifacts are ”monstrous power” Artifacts, they have more than one effect. The first effect is multiplied by the number of Artifacts ordered. The second effect is not multiplied and only applies once. The Artifacts are the main weapon in the game. They have some ”Power Particles” left at the end of the game which is the life of the Artifacts. The Artifacts can be upgraded by the player to make them stronger. This is done by ”ing the Magic” (the Energy Particles lost by the Artifacts) to the Artifacts. 2. The game is a system of macro-management and micro-management. This means that you are managing a big board (instead of cards). You build your base on one of the planets of your deck. Each of your planets has a maximum limit of Energy Particles that can be placed on it. When you place Energy Particles, they are generated from other planets in the board. The cards on the board become deployed. There are 8 different cards available in the game. These cards can be added to the board to manipulate the enemy’s card board or even use their own cards. The building of the base of your deck is made of 3 phases: adding cards to the deck, deploying the ship and then building and deploying the characters from the deck. The first character from your deck that has enough ”Life” (the Energy Particles left by the Artifacts) is activated. The other 7 characters are not activated, but remain on the board as ”Aura” items. The Aura items are the life of the characters. They need Life to be activated. The player


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    & Hissou “Bourg: From the Burigfried,” is the first track on the group’s forthcoming 7″. A catchy, sample-laden beat starts us off with an easy-going environment. This track is full of second-hand dramatics and genre trappings. The rowdy beat falls away like a crack in a femme fatale’s wall and is never heard again. The choral interlude that follows is a rare moment of boredom in the short track. The chorus follows with dripping keys and electric guitar, aided by an enchanting, Soul-singing female vocalist. The beat is back, complete with a more solid, rhythmic background. The chorus lurches briefly, only to return to a surprisingly aggressive beat. Throughout the track, elements of dub, folk, and a bit of jungle interweave the tune, eventually taking it to the breakdown, some spoken dialogue, and a cyclical ending. “Bourg: Pride Mother” is another cut from the forthcoming collection. It builds around a simple African beat, accentuating the rhythm with offbeat guitars and Auto-Tune. One more time, the beat is carried forward to the chorus and breakdown. During the chorus, the beat coalesces around a catchy piano riff and a back beat that pushes a simple, cyclical refrain onto the listeners. Again, rap interweaves into the song, accompanied by electronic dance music and some samples. The verse is more subdued, resulting in a more progressive feel to the track. As with “Bourg: From the Burigfried,” the song closes with chants, an utterance from the female vocalist and rain. Indigo Children‘s live show is a spectacular one, combining aspects of hip-hop, folk, electronica, with vocals inspired by Afrofuturism and female empowerment. Each song is a narrative, with style elements and intertextual references all mixed together. Fans of English trip-hop need not worry: Indigo Children are influenced by that genre, but that is not to say that they are mere imitators. The interplay between ideas is striking. Reflected in everything from the sample to the drums, the album is dynamic. Bustling and spastic, those elements circulate through the band, making for a fast-paced record and a concise listen. (It is the quickest I’ve ever gotten through a full album, I


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    “RetroMaze” is a game that challenges you to find your way through a beautiful world while managing your energy. The game contains 30 levels and is set in a stunning retro styled world. For every level, five labyrinths can be unlocked. Every labyrinth has a unique path. Some labyrinths take only a few attempts to find the way through, while others force you to try four or five times to reach the finish line. Some labyrinths also have switches that will give you the ability to travel back to previous parts of the level. In order to find the way through the labyrinths you will need to collect orbs. There are a total of nine orbs to find, and only one can be collected per level. You need to find them all in order to clear a level. Each labyrinth is made of different colored tiles, and the tiles are layed out in such a way that you need to move around in order to find the orbs. There are also obstacles in each labyrinth and some of the obstacles can be removed using the swifts. Each level also contains a blue star that is the main goal of the level, and is hidden in plain sight. Your energy is a life bar, and when you lose all of your energy you have to restart the level. Every level can be retried after you clear a level, so you can start a little further back in the level and try again without having to restart the level. “RetroMaze” is a relaxing and fun retro stylized game. Suggestions and comments are always welcome. Enjoy! (2017) Contacts: Twitter: Instagram: WhatsApp: +38339301562 Facebook: Soundcloud: Video game developers: Video game industry: Twitter: Instagram: WhatsApp: +38339301


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  • About This Game:
    Play the role of a noble adventurer who ventured out into the unknown world, blowing his horn at will to call for others. Meanwhile, monsters attacked the streets and hurt many innocent people.

    Yours is a task of giving the plight of these innocent people a good-hearted response. However, the adventurer part is getting in your way, because it would be a shame to be a gent who loses his horn and cannot call for help. In order to eliminate this problem, you were given an item capable of recovering your horn. That is, you can perform horn recovery. However, you can’t use the horn to call for help, or else there will be horns that fall and can’t be recovered.

    Meanwhile, there have always been wars between the worlds. Everyone pays attention to that. Because they wanted to protect the border world, they never once forgot about ancient
    memories of a monstrous creature called the Demon King that rose once in about 10,000 years.
    It kidnapped a human who wielded the power of God. However, because the Demon King is immortal, the woman has become the Demon King’s immortal lover. In this world in which monsters are running around freely, we need to learn to do various jobs in order to bring joy to the common people and to restore the broken world.

    And now, you are a man who has lived for 10,000 years in this world. You call for all the monsters in the world to be gathered together, in an adventure that once was.

    “One Drunken Knight” was completed.
    /> Windows
    Game archivesThu, 04 Apr 2019 13:02:22 +0000uelpw6932597 at ‘ Discovery: The Sunken Moon <div class="field field-type-filefield field


    System Requirements:

    Recommended: OS: Windows 7 Processor: 2.3 GHz Intel Core i3 Memory: 6 GB RAM Hard Disk: 10 GB available space Minimum Requirements: Processor: 1 GHz Intel Core 2 Memory: 4 GB RAM Hard Disk: 5 GB available space The Age of the Light is an epic third person Action/RPG game on PC. In this game you are able to play on different difficulties to gain new skills and level up. You can


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