Based on the interactive world of the TV series The Expanse, Song in the Smoke is a VR-compatible first person survival game. In the wake of a solar superstorm, all satellites have crashed, obstructing navigation and communication. You and a small group of other survivors are left to survive this apocalyptic society. Explore the wreckage of the world below, scavenge for resources, and craft supplies to survive. The Expanse is a New England-based group that has enjoyed success with their games. Their first The Expanse: Inner System Trilogy was a popular game on the Gear VR. They also produced a VR Extermination Mode for The Expanse: Outer System and have since moved on to the popular The Expanse: Song in the Smoke. Song in the Smoke is an original game in the The Expanse universe, and took about 2 months to develop. The team is comprised of former members of The Expanse Interactive who were moved to Melbourne to work on the game. Song in the Smoke is currently for PC (Steam). The game is currently available on PS4 and Gear VR. The game will be released on both Oculus and Steam for the Rift and Vive. If you’re having troubles with the game, please use the comments below or send me a message. You can also visit this page: and this page: Song in the Smoke: A New Interactive Adventure in the Expanse UniverseExperience a true landmark moment in the Expanse universe with an interactive adventure that rivals the productions of noted films including Jaws and Jurassic Park. From the creators of the popular “The Expanse: Outer System” and “The Expanse: Inner System” series of games, a new chapter unfolds in the universe with all new content and an update to be released soon. Available Now: Song in the Smoke: An Expanse Interactive Adventure for Gear VR Song in the Smoke: Experience the world of the book, an immersive and terrifying world within the Expanse universe. At the forefront of exploration and science, the solar system is home to a dizzying array of resources and dangers, but none more so than the friction of war. Take hold of the controls and challenge yourself to survive and conquer the expanse. Available Now for PC
- B.M.A.C. Elite Apparel
- M.M.A.D. Ammunition
- Fast Upgrade
- Many Tier 4 Weapons
- Unique Leaderboards
- M.M.A.D. 45 Cuts Loaded Rounds
The B.M.A.C. Elite Supporter Pack is available to access only through the Steam version of Team Fortress 2.
You can unlock more of the leaderboards as you play, and access additional weapons:
- Fast Refund:
- Fast Leveling Boost:
- Full Fast Leveling:
- Fast Scout Leveling:
- Unique Class Select Leaderboards:
- Unlock & Equip Items:
You can also play through the game using a HUD, and see how much Tier 8 Ammo you have in each Multiplayer match:
- In-Game Stats:
- Screenshot HUDs:
- Stats Builder:
- Skin Installer:
Select the Set Wish List button at the top of the screen:
- Shellshock: (Save your Private & Danger)
- Loving the Warmelift: (A fantastic vanilla mod)
- Spitballot: (Huge Counter Strike mod)
- Kill 6: (Improved Killstreak)
FriendZoned Archer With Key 2022 [New]
Build a fortune of loot in this VR experience, as you bulldoze through a world of robots & cyborgs! Pick up hundreds of guns in a massive arsenal & equip every weapon you find! Experience a relentless action shooter in VR, with endless waves of destructive robots! Take on this horde of destructive robots in this VR Experience! Key Features – Combine elements of an Action Shooter, Tower Defense, and VR. – A world of robots & cyborgs awaits you! – Recharge your weapons over and over again – Play as a survivor who must escape the onslaught of attacking robots – Includes a complete arsenal of firearms – Your weapons go up in flames! – Unlock a battery-firing machine gun with a team of 3 VR Heads – The true hero comes from the heavy arsenal that you build up – BEWARE – There is no cooldown on your weapons, so be careful when you reload & pick up your next weapon – Feel the thrill of taking down hordes of attacking robots with your full arsenal About this Game: “Robo Recall is an action game inspired by classic tower defense, where you take on the roles of a robot bandit and bounty hunter. As a bandit, work your way through the streets of Neo-Detroit destroying robots and dodging traffic, looting them for cash and parts. As a bounty hunter, you are tasked with escorting the robotic villain to the ultimate detention center by any means necessary.” – Travel through a vibrant city and destroy tons of Robo-Villains – Take on several guns at once in this modern day action game – Special Relics bring you back to your Robo Raiden days – Earn Metal as you take down Robo-Villains – Play with your friends across the world! Key Features – An epic action game across Neo-Detroit – Travel through vibrant city – Destroy large quantities of robot baddies – Take on several guns at once in this modern action game – Special Relics bring you back to your Robo Raiden days – Earn Metal as you take down Robo-Villains – Experience a story of conflict and betrayal in an inventive new setting – Experience a fantastic sense of freedom through an epic sci-fi world – Play with your friends across the world! About this Game: “Stormland sees players take on the role of a guy named Neve who woke up on a beach. He doesn’t remember anything c9d1549cdd
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How to play Arrow keys to control Space to jump P to pause screen Press the space bar to start a game PC Specs: CPU: Intel i5 6500 CPU Frequency: 2.4GHz RAM: 8GB RAM GPU: GTX 1080 Please rate the game and subscribe if you like this game.Thank you 🙂 New Content: *Mission mode now available! -New difficulty modes, 4 different maps, 6 missions per mode, (3 are chosen at random, (1 arcade, 1 normal, and 1 survival mode. The 4th Mission in arcade mode is the terminator level and a random battle scene based off the terminator series. But, you don’t need to worry about them, they just grant the token so you can feel like a Super Soldier (TSM) -Changed the game to allow 4 campaigns per game, The previous game had 2 campaigns. (New Content) -Added new and nicer graphics to the arcade mode. (New Content) -Made the graphics more 80s inspired. -Made all levels playable solo or co-op with the AI -Added a new graphic to the android version for the menu screen. -Added a new graphic for the player to show levels the campaign is in. (New Content) -Made the radar for the player use a very cool 80s scene -Redone gamepad support with a new controller. (New Content) -Fixed a bug where you could do a wall jump in the emergency room. -Redone the driving in the 4th mission. It is now much more controlled by the player. The AI now will try to go around traffic jams, but if it can’t go around it will slow down. (New Content) -Redone the driving in the emergency room so it is now much more controlled by the player. (New Content) -Redone the driving in the hospital. (New Content) -Made the graphics much more 80s inspired in the game. (New Content) -Redone the sprites of the uni-beam and the multi-beam. (New Content) -Redone the sprites of the plasma bomb. (New Content) -Redone the sprites of the chainsaw gun. (New Content) -Redone the sprites of the aerial
Over the course of their lives and careers, many artists will have the opportunity to take part in a number of different residencies, recognising the need to move into working in other places and in different ways. I have been lucky enough to be involved in several of these residencies over the last couple of years, but this past week I did another one: Piotr Kulber’s “Art Residency for Artists 4: Drawing,” held at the Fabric Workshop and Museum in Hays, Kansas. The residency lasted for a week, and the artists were offered generous studio, dining and dressing areas, and an extensive space dedicated to teaching and making. The residency will in the future be incorporated into their upcoming residency entitled “Team Effort”.
The program began with a welcoming from director Piotr Kulber, followed by a brief discussion of the residency with a few world-renowned artists who have a residency in this program and who were eager to see the newest generation of artists from South Africa. Amongst the talks and conversations that followed, I did not listen to very many words of advice pertaining to the residency. I think to some degree this was expected, as the residency itself was part of the creation process. It occurs within the “hive” – a collective of people who are interested in and excited by this residency specifically.
When they arrive in Hays, Kansas, each artist spends the morning with a clinical psychologist who helps to curate their residency experience. Part of the process for each artist involves a number of pre-residency interviews that focus on their personal and professional lives to find out what their aspirations will be as a result of the residency, what their concerns will be and what support they will require. Following the initial interview there are several informal, on-site conversations, including a visit to the museum and gallery (museums and galleries were part of the unspoken residency requirements, but they were not mentioned specifically).
The first day of the residency on the weekend after their arrival, I went with another artist to the gallery, The Upfit, where we saw an exhibition of drawings by apprentices of apprentices (one of their alumni artists worked with the apprentices). When they were at their best, their drawings were meticulous, focusing on line and light (just like the current expectation of a good artist).
On the second day we walked to the museum, which was largely empty, to see a talk by Christopher Moore, an artist
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Free FriendZoned Archer Activator [Updated]
Gemini: A shooter from Aladdin, published and produced by Infogrames, this game is a first for a lot of reasons. You are the controlling Gemini, a starfighter pilot, defending your arch-nemesis Aladdin. Fighting through a bunch of weird planets, you have to defeat Aladdin on his homeworld. You get around in your spaceship Gemini, using your lasers and other weapons, to destroy enemy ships in two distinct game modes, Arcade and Mission. Enjoy the engine created by Aladdin. Find out about Aladdin’s early work history on creating this game in my video. Game Features – Huge amount of Content! – Lots of Weapons! – Many Enemies! – Original Music! – Game Mode Arcade and Mission! – Lots of Stunts! 1. Bug Fixes 1.1 – Fixed a few bugs reported by users. 1.2 – Fixed a bug which caused the game to sometimes quit at the end of the mission. 1.3 – Fixed a bug causing the game to freeze at the end of a mission when in Mission Mode, and the player get the score. 2. Options 2.1 – Added a Video Filter menu option. 3. New Addons – 2 new Arcade Stunt Modes, Single Mission and Continuous Mission. You can add an extra Challenge by counting your lives in each Mission. – Added a Full Title Screen Replacer. 4. Minor bug Fixes 4.1 – Fixed a bug with the Chaotic Fireball. 4.2 – Fixed a bug which caused Gemini’s display to go black if you chose the Selection HUD in the Options. About This Game The game is a shoot’em up where you are in control of the fighting bird named Gemini. It is a game with different game modes: Arcade and Mission. The Arcade mode is the most common one, since you get to play against the CPU, playing one mission. Mission Mode, on the other hand, allows you to play different missions consecutively, giving a little extra to the game. You can go back to the mission selection screen at any time. Graphics & Sound The Gemini’s cockpit was made by the talented Carpsie, and is animated by T Doom. The bosses were created by IAMVAT. The music were
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Table of Contents: Game System Requirements: INTRODUCTION This mod has been posted for the sole purpose of making it easier for new players to enjoy the vastness of the Imperial Forts. There are two new player defined fortlets that must be built and supplied by the players. These are located in the Geonosis/Devaron system, and the Kamino system. These fortlets are not required to complete the quest chain for the Imperial Forts expansion, but they can make the first half of