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In The Land Between, the Land of Spirits, the world’s population is about to reach its peak, but the people are teetering on the brink of chaos as a war rages between the four major gods. One great evil has been unleashed upon the world, and the four gods have suddenly vanished. A strange noise coming from the Woods of Dawn draws you to the outside of the city. It is the Blood-Red Moon, a mysterious sound that awakens the dead and offers them salvation.
You are an Enchanter, a servant of the Lord of the Spirits who stands in the waiting line for a place among the Spirit-Peers. Your mission is to eradicate the evil Shadow Monster that has been released, and to bring back the four missing gods—otherwise known as Elden.
Standing in the crowds of people seeking a seat in the waiting queue, there are countless faces staring at you.
One after the other, they are people seeking God, who has been abandoned by the gods. They want to avenge the gods. There are also those who seek to escape the War that is bringing them nearer to chaos—people seeking the promise of a new life in the distant lands of the land of Chaos. But there are those who are drawn to the mysterious Blood-Red Moon, wanting to find their way back to the land of Spirit.
The land of Chaos is where Gods disappear and new Elden are born. The people of Chaos believe that the gods will return if they raise their own Elden.
The Lands Between are a world where there are people who believe in the four gods, and people who believe in the Blood-Red Moon. There are people who are followers of the Gods and people who are the followers of the Moon. They are all living in harmony within this land—but they are not able to see the danger lurking in the outer reaches of the sea.
The land of Spirit is where there are people who believe in the four Gods, and the people who believe in Elden. People believe that the Gods will return if they protect the people living in this land. People of Spirit believe that if they raise their own Elden, the Gods will return.
The Lands Between is a world where the players can freely move between these lands to explore as they please. The characters in the game are all out for different reasons. Some are seeking the gods, while others are seeking to develop their own power
The graphics look very vivid and the screen interface also feels smooth. Even when you are fighting right next to the enemies, each action will make us feel like we are in the action. You can even see your movements from the top of the screen, and receiving frequent reinforcements from your allies feels good.
In order to maintain the refined image of a fantasy action RPG, various attacks, attacks, and skills are difficult to use in a single-player situation. The handling of these attacks and attacks is heavy on the screen, and during battles there are many cases where you will need to raise the sword quickly, directly into enemies.
A land where you are free to explore and can fully make use of your own imagination, a land that is huge and full of excitement.
With the situations occurring in the world and the different classes, we are able to experience a great story that plays out continuously and supports the adventure in a broad manner as a result.
Swordsmen, scholars, knight, and other classes are in 1v1, and, for the first time in a fantasy action RPG, we are also able to create a tag-team partner duo.
With the sound track from Japan, we hope to entertain you, and are working hard to create even more detailed sounds. We hope you enjoy the production process even more.
- Game Story Mode
This is a brand-new mode from the creators of the Old School Action RPG. It is difficult to unify traditional and asynchronous online play in a fantasy action RPG, but we have established new forms of online game that can be shared with friends at any time and have cut through the barriers that can not be overcome.
- Chapter Downloading
Including all of the paths of the main story, we will develop and promote this mode in order to expand the story of the game. We will keep increasing the
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“Lighting fast dungeon crawls in a fantasy setting… you won’t find a more enjoyable experience than this.”
– Crimson Ramble
“A landmark MMO”
“An incredibly exciting MMO that’s also full of content”
– PC Gamer
“The swordfighting and questing made for a thrilling experience”
“The music and combat are both well done”
– Fusion X
“From the moment I first started playing this I was hooked.”
“Fun and charming.”
“Never has an MMO delivered such an impressive online experience.”
“Another incredible online experience.”
– AGE Of Games
“If you’re looking for an online experience with MMO levels of depth, world-scale quests, instant-drop multiplayer options, and breathtaking visual splendor, look no further.”
– MMO Culture
“An MMO that emulates the classic RPG experience”
– PlayStation Store
“the combat is very deep and fast as well. the main quest is very fun and random”
“an awesome mix of the “dark fantasy” setting, a complete online gameplay and the big cities in the neighborhood of the game create a unique MMO experience.”
“An MMO that features a nice blend of PvE and PvP action along with pretty graphics and decent amount of customization and gameplay depth. An absolutely worthwhile download if you’re looking for a good PvE MMO with MMO-level gameplay and interesting story.”
“The visual quality and customization options are simply fantastic.”
– Warhammer World
“I really love this game. All the quests are challenging, it’s great to play and very addictive. Combat is very interesting and combat-oriented. Lots of personal choice in game.”
“the combat is fantastic, with a wealth of interesting rules and a ton of depth to match”
– AGE Of Games
“An addictive MMO experience with great polish.”
“This is an exceptionally dynamic game. The character animation and graphics are dazzling. The quests
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I’ve already completed all the stories and the succession scenes of the characters, and the only scenes left in the midst of the story are the rest of the level up scenes for the characters (they’ve already been through the story and are quite boring as it is). I’ve also completed a ton of sidequests that have never been done before, and I have several more sidequests that are in progress, but I have no plans of completing them as I’d like to move on to the last stages of the story, so I’m going to focus on them next week. Also, I just spent about ten hours on a PVP battle using a character that is very low in level, and I have no plans on upgrading it either, so it’ll probably be a while before I get to that.
I’m getting to grips with how the game works now, so this week will be a little more experimental.
Follow-up patch release
Mon Apr 16, 2019 12:20 pm
Welcome to another weekly update.
The gameplay-bug-fixing level now continues. This week we have the Battle of Kilika and the last level of the story. However, now the game actually uses a resolution technique that didn’t exist before, so it’s a bit difficult to describe exactly what’s going on. Rather than just giving you the fixed results, I’ll try to describe in my own words the final results of those fixes to give you a better understanding of what’s going on. The current situation is as follows:
Battle of Kilika
There are three types of battles: a battle between a single party of characters, a battle between two parties of characters, and a battle between two parties of characters that fight simultaneously while they’re flying across the sky. In a battle between two parties of characters, the wins and losses for each party will be cleared after the battle is completed, but each party member will remain in the battlefield at the same time.
In a battle where the two parties simultaneously fight each other, each party member will eventually stop fighting, and the results of the battle will be determined after that.
In the Battle of Kilika, if the two Bal’Tiran Parties were facing each other simultaneously, the results of the battle between them would be determined after the battle was completed, and each party member would leave the battlefield afterwards.
However, since the two Bal’Tiran Parties were
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